Fairy-chess leaper puzzle — hop from S to G with (1,3) camel moves
You get an N×N grid with walls (darker cells), a green S (start) and a golden G (goal). Draw a path from S to G using only camel moves — a (1,3) leaper (like a chess knight but with a longer stride). Each hop lands on a single cell, 8 directions. Walls block the path. Each puzzle has a unique shortest path. Find it in the minimum number of hops for 3 stars!
⭐ Beginner (5×5) → ⭐⭐ Easy (6×6) → ⭐⭐⭐ Medium (7×7) → ⭐⭐⭐⭐ Hard (8×8) → ⭐⭐⭐⭐⭐ Expert (9×9)
SELECT LEVEL
L1
⏱0:00
↦0
LEVEL COMPLETE!
★★★
Solved in 0s
0 moves · optimal
Click extend path (camel hops only)U undoEnter checkR restartH hint
How To Play Camel Path
You get an N×N grid with walls (darker filled cells are impassable), a green S marker (start), and a golden G marker (goal).
Your task is to draw a path from S to G using only camel moves: a (1,3) leaper that hops 1 row + 3 columns or 3 rows + 1 column in any direction (8 directions total). Unlike the chess knight (which is a 2,1 leaper), the camel has a longer stride.
Tap the green S marker to begin. The path starts there.
Tap any cell that is a single camel hop (1+3 or 3+1 cells) from your last cell to extend the path.
You cannot step on walls (darker filled cells) or revisit a cell.
Reach the G marker to win. Each puzzle has a unique shortest path — solve in the minimum number of hops for 3 stars!
Controls:
Tap / click — extend the path to a camel-reachable cell.
U / Backspace — undo last step.
Enter — check whether your path reaches the goal.
R — restart the level.
H — extend along the optimal path (3 hints per level).
Esc — back to level select.
Scoring: 3 stars for finishing in the optimal number of hops with no hints. Sub-optimal paths still complete the level but with fewer stars.